tag:blogger.com,1999:blog-80253638763371632672024-03-05T00:57:56.422-08:00M Business OpportunityClash Of Clanshttp://www.blogger.com/profile/05148529285855982803noreply@blogger.comBlogger121125tag:blogger.com,1999:blog-8025363876337163267.post-42960270829519898372013-03-25T08:43:00.000-07:002013-09-22T00:45:28.899-07:00Pinterest redesign shows pins related by creator and activity, stokes curiosity<img alt="Pinterest redesign shows pins related by creator and popularity" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/pinterest-related-pins-1363617291.jpg" /><br />
Going on a Pinterest spree isn't always easy -- not when there's been extra work involved in exploring someone else's board, or figuring out what else is similar. The company may have licked both of those problems with a redesign that's exiting its testing phase today. As of now, visiting a pin will show others from the same board or company, as well as items that fellow explorers have pinned alongside the one you're viewing. Lower-profile changes are in store as well: the pin content itself is bigger, and the site will finally remember your place when you step back from a curious click. Web-based Pinterest fans should soon get an invitation to use the discovery-friendly revamp, while the Android and iOS apps will eventually see the new tricks through updates.<br />
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View the <a href="http://www.engadget.com/2013/03/18/pinterest-redesign-shows-pins-related-by-creator-and-popularity/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8025363876337163267.post-24561437047644552342013-03-25T04:43:00.000-07:002013-05-01T11:33:39.770-07:00Nokia obtains injunction on HTC in Germany over battery saving wireless technology<img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/lumia800china.jpg" /><br />
Last May Nokia announced a serious patent offensive against several companies, one of which is HTC. According to FOSS Patents, today a German court awarded Nokia a patent injunction based on power saving technology it has patents for, and it claims is infringed upon by Qualcomm chips used in HTC's phones. While some of its other cases in Germany were stayed or dismissed, this ruling could be used by Nokia against HTC even during a potential appeal. We'll see if this is resolved in the courtroom or by some sort of license agreement, in the meantime we've contacted both companies for more information on the latest round of patent lawsuit bingo.<br />
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View the <a href="http://www.engadget.com/2013/03/19/nokia-obtains-injunction-on-htc-in-germany-over-battery-saving-w/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-20287717472759904452013-03-24T20:43:00.000-07:002013-05-01T11:43:39.312-07:00Valve's Joe Ludwig on the uncertain future of virtual reality and partnering with Oculus<div style="text-align: justify;">
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<span style="font-family: Verdana,sans-serif;">It's a beautiful late winter day in Bellevue, Wash. Instead of enjoying the outdoors, I'm sitting in a rectangular white room with three programmers, surrounded by three walls covered in augmented reality markers. Not that I'm complaining: Valve Software's Joe Ludwig, the programmer in the room who most resembles a member of Anthrax, is walking me through his company's latest work in the world of virtual reality. It's the first anyone outside of Valve will see of the company's VR efforts thus far.</span></div>
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<span style="font-family: Verdana,sans-serif;">As it turns out, the software company is working with Oculus VR to port the tremendously popular free-to-play first-person shooter, Team Fortress 2, to the upcoming Rift development kit. The free update, dubbed "VR Mode," is the latest benchmark in Valve's ongoing hardware initiative. "We think that both augmented and virtual reality are going to be a huge deal over the next several years," Ludwig tells us.Valve - Team Fortress 2 VR Mode and Joe Ludwig</span></div>
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<span style="font-family: Verdana,sans-serif;">Resultantly, Valve's jumping in head first as evidenced by its partnership with Oculus VR -- perhaps the most interesting of Oculus' collaborations. The nascent VR company is working with Hawken developer Adhesive Games, as well as Doom studio id Software, neither of which has the capital nor the manpower of Valve. More importantly, Valve has a team dedicated to working on just VR -- a level of investment in VR tech that is unmatched outside of Oculus itself. The partnership thus far is fairly cursory.</span></div>
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<span style="font-family: Verdana,sans-serif;">"We're friends. They help us out with hardware and we help them out with software," Ludwig says.</span></div>
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<span style="font-family: Verdana,sans-serif;">No money changed hands; Oculus provided development kits, and Valve's providing Team Fortress 2's VR Mode. The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware.</span></div>
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<span style="font-family: Verdana,sans-serif;">"Team Fortress was sort of the obvious choice for this," Ludwig tells us. "The Team Fortress community is large and healthy. There are millions of people playing TF every week, but they're also used to us shipping a lot of updates."</span></div>
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<span style="font-family: Verdana,sans-serif;">Indeed, updates for TF2 ship nearly weekly, if not multiple times per week. Beyond that, though, the community is used to being a test bed for Valve's projects; TF2 was where Valve first introduced free-to-play, as well as microtransactions with its hat system (among many other initiatives).</span></div>
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<span style="font-family: Verdana,sans-serif;">"The real reason for [choosing] TF is the community around TF, and the way that we use it as a place where we run experiments," Ludwig confirms.</span></div>
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<span style="font-family: Verdana,sans-serif;">Like most Valve games, TF2 is played from the first-person perspective, which made it a better fit than, say, the isometric view of DOTA 2. To reiterate, most Valve games are first-person perspective games, from Half-Life to Portal, which made us wonder why none of those games are getting the port treatment.</span></div>
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<span style="font-family: Verdana,sans-serif;">"There's certainly interest internally in moving other Valve titles. We don't know yet what the community thinks of all this," Ludwig says. "We've played a bit in Left 4 Dead; we've played a bit in Half-Life 2. We haven't taken any of those other games to the point where they're anywhere close to being ready to be shipped; we've just sort of experimented with head tracking a little bit."</span></div>
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<span style="font-family: Verdana,sans-serif;">We've done a bunch of experiments with various bits of hardware, but we don't have a display that we can ship.</span></div>
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<span style="font-family: Verdana,sans-serif;">The same goes for internal hardware. There is internal interest in creating hardware, but there's little to say beyond that.</span></div>
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<span style="font-family: Verdana,sans-serif;">"We've run a ton of different experiments; we've looked at lots of different things. And we don't know what we would ship in this space, and until we do, there's nothing to say there basically," Ludwig says.</span></div>
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<span style="font-family: Verdana,sans-serif;">Though Valve's hired a team just for hardware purposes (20 to 30 people, including new hires and Valve vets, comprise said team), the company doesn't have anything to show for its efforts just yet (at least on the VR front).</span></div>
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<span style="font-family: Verdana,sans-serif;">"We don't have any hardware," Ludwig says when asked about working with Oculus and why Valve didn't create its own VR headset. "We've done a bunch of experiments with various bits of hardware, but we don't have a display that we can ship. Oculus is actually out there doing this, and so we're partnering with them because they have the hardware and we have the software and we can help each other out. And we can both learn a lot in the process."</span></div>
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<span style="font-family: Verdana,sans-serif;">On the whole, VR remains "a big question mark" for Valve. Thus far, only a handful of folks internal to Valve have gone hands-on with TF2's VR Mode, and it's clear the hardware team is eager to get more feedback. Ludwig prodded me with questions following my hands-on, clearly hungry for outside feedback -- he wanted to know if I felt sick or disoriented, and my general impressions.</span></div>
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<span style="font-family: Verdana,sans-serif;">"We don't know how strongly people will react to VR," Ludwig says. "We don't know how popular it will be, what people wanna see. It might be that we need to learn a lot more from TF before we move on to other titles. We just don't know what's gonna happen."</span></div>
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<span style="font-family: Verdana,sans-serif;">View the <a href="http://www.engadget.com/2013/03/18/valve-joe-ludwig-interview/" rel="nofollow">Original article</a></span></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-70192026372313404552013-03-24T16:43:00.000-07:002013-05-01T11:44:47.417-07:00Playing an actual game with Oculus Rift: hands-on with Valve's Team Fortress 2 'VR Mode'<div style="text-align: justify;">
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Valve's free-to-play first-person shooter, Team Fortress 2, is getting Oculus Rift support with its VR Mode update in the coming weeks. Think of it as a large beta test -- Oculus Rift dev kits ship to Kickstarter backers and Team Fortress 2 players on PC can snag a free update, thus feeding Valve valuable feedback on how people play TF2 with VR. The only thing left to know is perhaps the most important: how does it play?</div>
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We found out just that on a recent visit to Valve's Bellevue, Wash., offices, where Valve programmer Joe Ludwig lead us through a hands-on demo of the game's VR Mode update, replete with a near-final build of the Oculus Rift dev kit (not quite the one shipping to backers, but far more advanced than the previous Oculus prototypes we've used). Follow us beyond the break for detailed impressions of playing an actual game (read: not just tech demos) with the Oculus Rift VR headset.Valve - Team Fortress 2 VR Mode and Joe Ludwig<img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/aolvalve0037_95x95.jpg" /><img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/aolvalve0058_95x95.jpg" /><img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/aolvalve0108_95x95.jpg" /><img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/aolvalve0112_95x95.jpg" /><img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/aolvalve0146_95x95.jpg" /><img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/aolvalve0148_95x95.jpg" />See all photos</div>
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We initially piloted a Heavy class, supported by and playing against bots on Payload map "Gold Rush." Ludwig intentionally eased us in with the game's slowest moving character. That's primarily due to the need to acclimate players to the speedy movement of TF2 in a VR setting over longer periods of time. "We found that most people have some level of discomfort after playing for 20 or so minutes the first time," Ludwig told us. Our experience wasn't quite that long, but we didn't experience any motion sickness during the hands-on.</div>
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The game is playable in VR, but it isn't designed for VR.</div>
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The characteristic reaction to using Oculus with any game world is still a stark one -- the initial feeling of being instantly teleported is jarring, and the most immediately impressive part of the Oculus Rift. However, that's a measure of the hardware, not Team Fortress 2. Playing TF2 is actually quite different from the various tech demos that we've seen from Oculus. Rather than exploring the environment and paying attention to little details, we were immediately thrust into multiplayer. The experience went from one of exploration in the tech demo to one of gimmickry in TF2 -- the game's VR Mode is little more than a new window for viewing the game, and has almost no impact (at least in our demo) on gameplay.</div>
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You can turn your head to turn in-game, and you can freely aim all over the generous field of view without altering said field of view -- the latter feels akin to playing an FPS on Nintendo's original Wii, albeit far more accurate. We're told that VR Mode will ship with a few other options for interaction with the game through Rift, offering variations on the way we played. The standard setup has look-dictating movement direction, meaning that innovative uses of Rift, like moving forward while shooting sideways (by looking sideways with your head, as shooting is mapped to the mouse), won't work.</div>
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Of course, TF2 wasn't built for use with VR; sure, the game is playable in VR, but it isn't designed for VR. Resultantly, the experience reflects that reality. There's little opportunity to explore TF2's world given the fast-paced nature of the game, and there's little incentive to do so for the same reason. Exploration and immersion are the two most impressive aspects of Oculus Rift -- arguably its defining features -- and Team Fortress 2's VR Mode highlights neither. That said, TF2's VR Mode isn't meant as a tech demo for the Oculus Rift, but as a test bed for Valve's games in VR; it doesn't need to sell the Rift, either, given that only dev kits are available, purchased by developers and those already sold on the technology.</div>
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So, what does TF2's VR Mode offer folks who're getting a Rift dev kit in the coming weeks? Beyond acting as a demonstration of how a first-person shooter works in VR, it's a pretty strong warning that ports of existing games don't necessarily take advantage of the Rift's strengths. It also serves as the only full game playable using the Rift at launch, giving eager non-dev backers something to do while they wait for more content.</div>
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And it demonstrates that even a fast, frantic shooter like Team Fortress 2 can work with VR, even if it's a bit underwhelming. It's early days for VR -- at least the latest incarnation -- and TF2's port is a reflection of that. We're more excited for what fruit this giant beta test bears than we are to play existing titles with a new headset, and it's good to hear that Valve is too. When asked about the market potential of VR, Ludwig addressed the concerns we're voicing here over TF2:</div>
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I think that probably the amount of content that's available is actually a much bigger barrier than the price. Even at a few hundred dollars, there are a lot of people who can spare a few hundred dollars; $300 or whatever, if it's a thing that they're really interested in.</div>
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View the <a href="http://www.engadget.com/2013/03/18/valve-hands-on-vr-mode/" rel="nofollow">Original article</a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-56698806890342301242013-03-24T12:43:00.000-07:002013-05-01T11:46:10.434-07:00ST-Ericsson joint venture begins dissolution process, 1,600 jobs gone in the process<br />
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It's typically a bad sign when a major semiconductor company sees its CEO walk away, and no one in adjoining offices stops to do anything about it. Such is the case with ST-Ericsson, a (now) failed joint venture of STMicroelectronics and Ericsson. The two outfits have seemingly failed to find a suitor for the JV, leaving them with relatively few options -- poor ones at that. In a release posted today (and embedded after the break), the entity has stated that each partner company will take on some of the business, but around 1,600 jobs will be lost from the sectors that neither has interest in. ST-Ericsson was an attempt to jump-start a semiconductor business in Europe, but it actually hasn't turned a profit since forming in 2008.<br />
Ericsson will take on the design, development and sales of the LTE multimode thin modem products, including 2G, 3G and 4G multimode, while ST will take on the existing ST-Ericsson products, other than LTE multimode thin modems, and related business as well as certain assembly and test facilities. It's expected that the particulars will clear regulatory hurdles in Q3 of this year, and in order to make sure things go as well as they can in the interim, Carlo Ferro is being appointed president and CEO of the JV starting on April 1st.<br />
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View the <a href="http://www.engadget.com/2013/03/18/st-ericsson-joint-venture-closing/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-49143409838300668192013-03-24T08:43:00.000-07:002013-05-01T11:47:33.120-07:00Oculus Rift won't come bundled with Doom 3, credit or refund offered instead<br />
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This news is likely to be a bit disappointing to some Oculus Rift backers. Project supporters were set to be rewarded with a copy of Doom 3: BFG Edition, which was to arrive bundled with each development kit. Unfortunately, it turns out that the device won't support the game at launch, so the team is offering some alternative compensation instead. You can opt for a $20 Steam Wallet credit, $25 Oculus Store credit or a full refund of your original pledge, if you so desire. Log in to make your pick by April 5th -- if you miss that deadline, you'll automatically receive the $25 credit to the Oculus Store. Kickstarter backers can hit up the source link to make their pick.<br />
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View the <a href="http://www.engadget.com/2013/03/18/oculus-rift-doom-3/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-19160038538661538142013-03-24T04:43:00.000-07:002013-05-01T11:49:38.753-07:00Gmail update lets Jelly Bean users archive and reply to emails from notifications<div class="separator" style="clear: both; text-align: center;">
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Got a relatively recent version of Android on your smartphone? Good, because today, Google's giving Jelly Bean users another reason to be happy. In the company's latest update to Gmail, users will now find the ability to archive, delete and reply to incoming mail directly from the notifications drawer -- a small improvement, but we'll gladly take it. What's more, users of Ice Cream Sandwich and above will benefit from faster searches (online and off), along with a few performance improvements and bug fixes, too. So, time to tap that update button, eh?<br />
<br />View the <a href="http://www.engadget.com/2013/03/18/gmail-update-jelly-bean/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-23950856629709733632013-03-24T00:43:00.000-07:002013-05-01T11:51:26.208-07:00T-Mobile planning March 26th press event, hints at strategy change<br />
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It's been a slow news day for most of the tech industry, but it's been a helluva Monday for T-Mobile. First the carrier announced expansion plans for its fledgling LTE network, and said that the Galaxy Note II would be getting an over-the-air update allowing it to take advantage of T-Mo's new 4G speeds. Now, Big Magenta is planning a press event for March 26th in New York City, reports AllThingsD. As you can see, the invite promises the wireless operator will no longer be acting like one, which makes us think a splashy product launch isn't in the cards. Given the teaser, we have to wonder if T-Mo is finally ready to elaborate on its plan to offer Value plans only, under which customers pay for their phones outright in exchange for lower monthly fees (and no contracts, of course). If we were betting types, that's where we'd be putting our money, but it'll be another eight days before we know for sure.<br />
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View the <a href="http://www.engadget.com/2013/03/18/t-mobile-planning-march-26th-press-event/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-41673283292551009142013-03-23T20:43:00.000-07:002013-05-01T11:53:51.504-07:00Electronic Arts CEO John Riccitiello resigns, Larry Probst appointed Executive Chairman (update)<div style="text-align: justify;">
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Electronic Arts has had a rough go of it lately due to the launch difficulties of Sim City. Today, TechCrunch reports that the company is changing its leadership at the top, with CEO John Riccitiello submitting his letter of resignation to the company and stating he will be stepping down on March 30th. Larry Probst, the current Chairman of the Board for EA and CEO of the company before Riccitiello, has been appointed Executive Chairman effective immediately. Probst will lead EA while the board searches for a permanent CEO.</div>
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Update: The Wall Street Journal got ahold of Riccitiello's internal resignation letter to the game publisher's staff, as well as his letter to Larry Probst. We've added both below the break.</div>
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Internal Memo to EA employees:</div>
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To Everyone at EA –</div>
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I am writing with some tough news. I have resigned my position as EA's CEO. I will be around for a couple of weeks, and I hope to have the chance to say goodbye to many of you. Larry Probst will be stepping in as Executive Chairman to help smooth the transition. Larry first hired me at EA in 1997 and he was an incredible leader for the company during the 16 years he served as CEO. While he will continue to be the Chairman of the US Olympic Committee, he will also provide leadership for EA until a permanent CEO is appointed.</div>
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My decision to leave EA is really all about my accountability for the shortcomings in our financial results this year. It currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued to the Street, and we have fallen short of the internal operating plan we set one year ago. And for that, I am 100 percent accountable.</div>
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Personally, I think we've never been in a better position as a company. You have made enormous progress in improving product quality. You are now generating more revenue on fewer titles by making EA's games better and bigger. You've navigated a rapidly transforming industry to create a digital business that is now approximately $1.5 billion and growing fast. The big investments you've made in creating EA's own platform are now showing solid returns. I believe EA is alone in mastering the challenges of building a platform for our games and services – a platform that will provide a more direct relationship with our consumers. You are number one in the fastest growing segment, mobile, with incredible games like The Simpsons: Tapped Out, Real Racing 3, Bejeweled, SCRABBLE and Plants v. Zombies. You have worked to put EA in a position to capture industry leadership on the next generation of consoles; and I believe two of our titles – Battlefield and FIFA – will be among the top few franchises in the entire industry. And the industry's most talented management team – Frank, Rajat, Peter, Gaby, Andrew, Patrick, Blake, Joel and Jeff - are certain to lead the company to a successful future.</div>
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I remain an incredible fan of EA and everyone who works in our world – from Stockholm to Seoul, Orlando to Edmonton, Guildford, Geneva, Cologne, Lyon, Bucharest, Montreal, Austin, Salt Lake, LA and, of course, EARS. My hope is that my travels and yours allow us the opportunity to talk more in the months and years to come.</div>
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In a few weeks, I will be leaving EA physically. But I will never leave emotionally. I am so incredibly proud of all the great things you have done, and it has been my honor to lead this team these past six years. After March, I will be cheering wildly for EA from the sidelines.</div>
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To Chairman of the Board Larry Probst:</div>
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March 17, 2013</div>
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Mr. Larry Probst</div>
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Chairman Electronic Arts</div>
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Dear Larry,</div>
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I hereby offer my resignation as CEO of Electronic Arts effective with the end of our Fiscal Year 13 on March 30, 2013.</div>
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This is a tough decision, but it all comes down to accountability. The progress EA has made on transitioning to digital games and services is something I'm extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EA's shareholders and employees expect better and I am accountable for the miss.</div>
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I have been at the helm as EA's CEO for six years and served as COO for nearly seven years starting in 1997. I know this company well, and I care deeply about its future success. I leave knowing EA is a great company, with an enormously talented group of leaders and the strongest slate of games in the industry. I could not be more proud of our company's games, from Battlefield and FIFA, to The Simpsons: Tapped Out and Real Racing 3. We have built many great franchises that will serve the company well in FY14 and beyond. In particular, I am confident that the investments we have made in games for next-generation consoles will put EA in a strong leadership position for many years ahead.</div>
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In offering my resignation, my goal is to allow the talented leaders at EA a clean start on FY14. I look forward to working with you in the coming weeks on an effective leadership transition. I'm extremely honored to have led this company and proud to have worked with all the great people at Electronic Arts.</div>
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Sincerely,</div>
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View the <a href="http://www.engadget.com/2013/03/18/electronic-arts-ceo-john-riccitiello-resigns-larry-probst-executive-chairman/" rel="nofollow">Original article</a></div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8025363876337163267.post-90485273581607572562013-03-23T16:43:00.000-07:002013-07-17T06:08:50.915-07:00IRL: Clocks for Mac, Pong Research iPhone 5 case and the BlackBerry Z10ByEngadget staffpostedMar 18th, 2013 at 5:06 PM 0 Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we're using in real life and take a second look at products that already got the formal review treatment.<br />
<img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/09/eng-irl-1316017771.jpg" vspace="4" /> Is saying you need to keep track of six timezones a humblebrag? Maybe it is, maybe it isn't, but either way, don't expect an apology from Mr. Darren Murph -- the man is positively giddy about his new $3 Clocks app. You know who else won't be issuing any apologies? Jon Fingas, our resident Canadian smartphone nerd, who says the BlackBerry Z10 isn't half bad. Clocks for Mac<br />
<img alt="IRL Clocks for Mac, Pong Research iPhone 5 case and the BlackBerry Z10" class="alignright" data-src-height="345" data-src-width="250" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/clocksformacapp-250-wide.jpg" style="float: right;" />First things first: I consider myself a power user. I realize that term is highly overused, so let me put it this way: I frequently find myself wishing for additional functionality that manufacturers don't enable by default. Take OS X's menu bar clock, for instance. Yeah, you can show AM / PM, and you can even show the day of the week, but beyond that, it's not going to blow any socks off. You may wonder why I'm obsessed with the amenities found in a clock -- if so, that's fine. The reality is that I find myself crossing time zones a lot. It's rare that I'm in the same one for longer than a fortnight.<br />
And, the other reality is that my work never leaves ET. The time in New York is the time that my brain is on, always. Engadget runs on ET, and everything I do somehow involves it. I haven't changed the clock on my Mac since I took ownership of it, regardless of whether I'm in Samoa, Tokyo, Portland or anywhere else. As serendipity would have it, I ran into The Verge's own Dieter Bohn recently in California. I knew he was a power user as well, and I asked his opinion on alternative clock apps. "Clocks!," he exclaimed. "Check this out."<br />
He was right. It's worth checking out. Clocks for Mac is a $2.99 app from StudioDalton, and it adds yet another clock to your Menu bar. From there, you can add a limitless amount of time zones (even customizing the city name to one you're familiar with). It'll show the day, time and even the city in the menu bar without overriding your built-in clock. That's huge for me. Now, I constantly have my Mac clock in ET, while Clocks shows the time of the city I'm in. Better still, the app's drop-down menu allows you to toggle ahead or back up to 12 hours to easily see what time it'll be in London when it's 5AM in Pago Pago. Man, I miss Pago Pago.<br />
-- Darren Murph Pong Research Classic Soft Touch Case for the iPhone 5<br />
<img alt="IRL Clocks for Mac, Pong Research iPhone 5 case and the BlackBerry Z10" class="alignleft" data-src-height="262" data-src-width="250" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/dan-iphone-case-w50-wide.jpg" style="float: left;" />Pong Research believes that its magical / scientific iPhone 5 case can improve your signal reception, conserve your battery life and reduce your exposure to radiation. As I lack access to any SAR meters, anechoic chambers or other rigorous equipment to examine those claims in detail, I thought let's just see how it plays out as an iPhone case. With a fit that gently embraces the phone's sides and rear cover, it comes with a screen protector to coat the display, and boasts a mild lip to prevent you from harming the glass when you place the device upside down.<br />
The downside to it being so thin and unobtrusive is that there's no protection on the top or bottom of the phone. So I have had to guard it a little cautiously. I'm not sure I've measured any real improvement in my cellular reception -- although I'm sure there have been a few moments where I've wandered into a signal blackspot without needing to end a call -- but I won't make any claims that would land me into hot water with the science police. If I have one complaint, it's that the bright red shell has picked up some of the dye from my jeans and now has some rather darkened edges. Still, given that it's saved me from a few panic-inducing drops over the last few weeks, I'll give it a free pass.<br />
-- Dan Cooper BlackBerry Z10<br />
<img alt="IRL Clocks for Mac, Pong Research iPhone 5 case and the BlackBerry Z10" class="alignright" data-src-height="282" data-src-width="250" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/jonf-blackberry-z10-250-wide.jpg" style="float: right;" />Brad Molen's Back to BlackBerry series was a great overview of what it's like to live with the BlackBerry Z10. However, you could say his device is a fish out of water: it's been hopping across networks that don't officially carry the Z10 yet. I felt obliged to try out the reborn BlackBerry on its native Canadian soil, out of a (somewhat irrational) patriotism, and also a desire to see how it runs with full-time LTE and the typical carrier software load. In short, what's it like to use the Z10 that you'd buy as a regular customer?<br />
For starters, having "real" 4G consistently on tap is a tremendous help. We didn't dwell much on data speeds in our full Z10 review, but I found it a relief to have a BlackBerry whose potential isn't held back by its internet connection, which was true with even the Bold 9900's 14.4Mbps HSPA 3G. Photo sharing is wonderfully quick, and it's only the browser code that slows web access. Network performance is up to snuff on the Rogers variant I tried. I got the same 15 to 20Mbps of typical download bandwidth I see on other platforms, and the call quality is the same as it is in the States -- that is, good enough, but not great. Software on the Rogers version is light: there's a handful of the usual service and streaming video apps, although the home screen's emphasis on currently running apps tends to minimize any annoyances with carrier bloat. I just didn't pay attention to Rogers' applications until I purposefully sought them out.<br />
A large part of what Brad said about the overall Z10 experience is true, so I won't rehash what he said on that front. Personally, my frustration stems from an interface that bogs down those very tasks that need to be done quickly. When BlackBerry is all about email and and processing things quickly, why are there three steps to delete one message, and seven to check for app updates? (Yes, I counted.) If you're the stereotypical BlackBerry customer dealing with dozens of messages a day, those extra taps could amount to a lot of wasted time.<br />
However, BlackBerry has made an important leap that I can't stress enough: the Z10 feels like a thoroughly modern phone. Day-to-day use is often enjoyable. It's a multitasking champ that juggles live processes without conspicuous performance issues, and the touchscreen keyboard is one of the best you'll find for accuracy, comfort and speed. Would I chuck my Galaxy Nexus or iPhone into the nearest lake in favor of a Z10? No -- they still have more of the apps I want, and the BlackBerry isn't ideal for an Engadget editor's messaging and calendar demands. But I know many casual smartphone owners (and a few not-so-casual users) for whom those complaints don't matter. They'd be happy with a Z10, and that's real progress for the BlackBerry platform as a whole.<br />
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View the <a href="http://www.engadget.com/2013/03/18/irl-clocks-for-mac-pong-research-iphone-5-case-blackberry-z10/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-2649169618703299882013-03-23T12:43:00.000-07:002013-07-17T06:36:07.833-07:00Compulsory upgrades to Windows 7 SP1 will start rolling out tomorrow<img alt="" data-src-height="387" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/windows7-sp1.jpg" /><br />
If you're a Windows 7 user and you've been dragging your heels when it comes to that Service Pack 1 upgrade, then prepare to get an extra dose of encouragement from Microsoft. Starting tomorrow, the company will begin deploying SP1 via Windows Update to all neglected PCs, and just so you're aware, the update won't require your consent. The push will happen a phased rollout over the next few weeks, and as for the consequence of not upgrading, Microsoft will no longer support Windows 7 RTM as of April 9th. Naturally, PCs that are managed by system admins can be shielded from the deployment, but for everyone else, it seems that you'd best prepare for the inevitable.<br />
Via: TNW<br />
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View the <a href="http://www.engadget.com/2013/03/18/windows-7-sp1/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-75515995091369116772013-03-23T08:43:00.000-07:002013-07-17T06:37:10.627-07:00Editorial: Tech is a flock of starlings<div style="text-align: justify;">
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You've seen the videos -- thousands of starlings flocking in the sky to swirl and surge across wide, cloudless backdrops. The beauty of their coordinated motion is stunning. The phenomenon is expressively called murmuration.</div>
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There might be purpose to starling choreographies, but if so, it is movement without destination. The flock shapes and re-shapes itself continuously. Doing so makes preying on the flock difficult, but beyond that, the motivation of these group flights is ineffable. If ornithologists told us that starlings were imitating the group behavior endemic to tech-adoption culture, it would be easy to see the similarity. The science behind murmuration extends the analogy even further.</div>
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Besides the undulating beauty of starling murmurations, they display astonishing coordination. Huge flocks are immediately responsive to whatever movement cues occur within their dense broods. Each throng seems to be governed by a group mind and appears to be acting as a single organism, so quickly do they shift direction and flow into new shapes. Small clouds of starlings charge onto the scene from offstage as if bent on collision, then integrate perfectly and instantly with the larger formation. Sinews of movement spin off from the main clutch yet remain connected elastically by tendrils that eventually snap them gracefully back to the fold. A sense of unification commands the entire performance.</div>
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Responsiveness within a flock of starlings is fast, but not in fact instantaneous. The birds do not demonstrate the "spooky physics" of entangled quantum particles. Scientists at the University of Rome accomplished research using video techniques and software that enabled an analysis of the birds as individuals. Through this and other work, we know something about the uncanny murmurations of starlings.</div>
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The birds communicate their movements very quickly, and in discrete increments of influence. Any starling in the flock affects the flight variations of the seven closest birds. The adjustments made by that circle of seven are quickly transferred to their circles -- 49 more birds, minus however many are flying in multiple circles. A third generation of this effect includes about 343 starlings, and you can see how the compounding influence escalates rapidly. Keeping this in mind while watching a murmuration brings a new logic to the swelling, rolling movement exhibited by the flock as flight changes ripple through it.</div>
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The circles of influence in a flock of birds resemble (perhaps not flatteringly) how our online social networks shape traffic flow to content. It is ironic that at least one murmuration video went viral, while depicting virality in nature. Clouds of flocking starlings as natural memes is a viable analogy, but there is a crucial difference. Human social influencers vary in power -- in fact, finding truly influential social operators is a holy grail for web marketers and service companies like Klout, Kred and Tellagence. In contrast, starlings apparently enjoy an influential equality in which any one of them can start a concentric cascade in a new direction.</div>
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Still, the clustering and flocking that we do around tech and gadgets resembles clouds of birds:</div>
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Viral content: We swarm around bits of video in the short term, memes in the medium term and content structures (like blogs) in the long term. This flocking is of value to creators. Web traffic: The big data that now informs audience-development research scans large waves of shape-shifting traffic flow. The largest web publishers spend millions on the data and analytics to understand the influential behavior within those waves. Product adoption: As consumers, we flock to embrace new products and product categories, though the movement can start small. The flocking can be tribal and ferocious (witness derogatory "iSheep" and "Fandroid" labels). Product development: The OEMs flock as imitatively as consumers do. Samsung copied aspects of Apple's mobile OS. (Litigation and multiple judgments in process.) Microsoft has borrowed successful trends from competing browsers for Internet Explorer. Progress is usually a mash-up. Social influence: As noted, Facebook, Twitter, Reddit and their ilk closely resemble starlings in a throng. The trends with which social influence radiate outward from individuals to followers, and from followers to large, undifferentiated populations, is a brass ring of internet marketing.</div>
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The blazing difference between flocking birds and the flocking tech sector is the quest for destination. While the quarterly objective of gadgetry is square and pedestrian -- revenue and profit -- the heart of all invention is improvement of life and evolution of the human condition. It is for that soaring purpose that we flock and swarm and argue, and share what we think is superior. And we wait. We wait for the next true innovation among the tiny incremental enhancements that mark the 24-hour tech news cycle. It is the genius innovations that impel our huge social movements around breakthrough tech, for which we turn as a global flock, winging onward to our evolutionary destiny.</div>
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View the <a href="http://www.engadget.com/2013/03/18/tech-is-a-flock-of-starlings/" rel="nofollow">Original article</a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-85657026803378742242013-03-23T04:43:00.000-07:002013-07-17T06:36:36.063-07:00Verizon to update the Droid 4 with Jelly Bean 4.1 starting tomorrow<img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/02/2012-02-1072dsc01630jt-600.jpg" /><br />
It's always a good day when we can report on older handsets getting updated with some fresher software. If you happen to have bought the Droid 4 when it came out on Verizon last year, then today's your lucky today: the carrier has confirmed it will begin updating the phone to Android Jelly Bean (4.1) starting tomorrow. As always, this is more of a rollout than anything else, so try and stay patient if your phone doesn't immediately show an update prompt. And as ever, do hit us back and let us know how the upgrade goes.<br />
Source: Verizon Wireless<br />
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View the <a href="http://www.engadget.com/2013/03/18/verizon-motorola-droid-4-jelly-bean-update-starting-tomorrow/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-63776483014732774572013-03-23T00:43:00.000-07:002013-07-17T06:38:05.313-07:00The Daily Roundup for 03.18.2013<div style="text-align: left;">
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You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.<br />
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Sony Xperia SP announced, we go hands-on (video) <br />
While the Sony's Xperia Z tablet and smartphone occupy its high-end Android selection, it's now the turn of the middleweights. Say hello to the Xperia SP...<br />
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Microsoft will end support for Windows Phone 8 and 7.8 in the second half of 2014 <br />
Historically, Microsoft has been fairly transparent about its plans to support older versions of Windows -- and it tends to give users a nice, long heads up, too.<br />
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Engadget Expand wrap-up: Google, Kinect, electric cars, robots, makers and more! <br />
Not all that long ago, we were staring at spreadsheets, table layouts and sketch-ups, squinting our eyes and attempting to wrap our brains around all of it.<br />
<img src="http://www.blogcdn.com/www.engadget.com/media/2013/03/valve5ocuslusrift-1363629631_250x250.jpg" /><br />
Playing an actual game with Oculus Rift: hands-on with Valve's Team Fortress 2 'VR Mode' <br />
Valve's free-to-play first-person shooter, Team Fortress 2, is getting Oculus Rift support with its VR Mode update in the coming weeks.<br />
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View the <a href="http://www.engadget.com/2013/03/18/the-daily-roundup-for-03-18-2013/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-42594559050172219742013-03-22T20:43:00.000-07:002013-07-17T06:38:56.242-07:00Must See HDTV (March 18th - 24th)<div style="text-align: center;">
HDByRichard LawlerpostedMar 18th, 2013 at 7:51 PM 0 <img alt="Must See HDTV March 18th 24th" data-src-height="450" data-src-width="491" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/2013ncaalogo3.jpg" /></div>
March Madness is dominating the TV schedule, but a number of shows are back with new episodes or premieres. The Hobbit comes to Blu-ray (in 3D, but not 48fps... yet) this week, and Continuum has its season finale. Look below for the highlights this week, followed after the break by our weekly listing of what to look out for in TV, Blu-ray and videogames.<br />
NCAA Men's Basketball Tournament<br /> The seedings are set and hopefully your brackets are all filled in. March Madness is upon us and over the next three weekends we'll see who emerges victorious from the field of 68 teams. This year you'll be able to catch all the action on PCs and mobile devices with free apps, however if you don't have a cable or satellite subscription, your selection of games will be very limited. Check out the full game schedule here.<br /> (All week, CBS / TBS / TNT / TruTV)<br />
Gizmodo: The Gadget Testers<br /> Fellow tech blog Gizmodo will be premiering an episode of its show after the season finale of Top Gear tonight, which happens to feature our friend Veronica Belmont as one of the hosts. Check out a trailer after the break to see what the show is about, but it's probably like whatever you're already thinking.<br />
<br />View the <a href="http://www.engadget.com/2013/03/18/must-see-hdtv-march-18th-24th/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-48433407714728400222013-03-22T16:43:00.000-07:002013-07-17T06:39:34.908-07:00Join the Engadget HD Podcast live on Ustream <img alt="Join the Engadget HD Podcast live on Ustream at 530PM ET" data-src-height="339" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/01/eng-podcast-hd-620620x340.jpg" /><br />
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It's Monday, and you know what that means; another Engadget HD Podcast. We hope you will join us live when the Engadget HD podcast starts recording at 8:30PM. If you'll be joining us, be sure to go ahead and get ready by reviewing the list of topics after the break, then you'll be ready to participate in the live chat.</div>
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<br /> Live from Expand: Reprogramming: How Technology is Changing the Way We Watch TV<br /> Verizon in talks to charge for TV channels based on real viewing time<br /> Nikkei: Panasonic may end plasma HDTV production soon<br /> Sharp will miss deadline for $60M Qualcomm investment, is getting an extension instead<br /> Sony's 2013 HDTVs start shipping, quantum dots are on the way<br /> March Madness Live apps are free this year, stream all the games -- if you have cable<br /> Fox mobile apps add TV Everywhere streaming, 24-hour sports network due this fall<br /> XBMC team starts work on version 13 'Gotham', breaks down new UPnP, Android updates<br /> Plex client project for Raspberry Pi gets a fresh update and its own site to call home <br /> Facebook sharing comes to Netflix users in the US<br /> Redbox Instant exits private beta and launches to the public<br /> Netflix wants 4K streaming in one to two years, House of Cards to lead the way<br /> Netflix snags global streaming rights for The Killing season 3, after it airs in the US <br /> CBS tries multi-stage syndication for The Good Wife on Amazon Prime, Hulu Plus and TV<br /> AMC launches Yeah! movie service, promises exclusive content and enthusiastic punctuation<br /> Must See HDTV (March 18th - 24th)</div>
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Online video chat by Ustream</div>
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View the <a href="http://www.engadget.com/2013/03/18/join-the-engadget-hd-podcast-live-on-ustream-at-8-30pm-et/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-77593793578679779042013-03-22T12:43:00.000-07:002013-07-17T06:40:12.383-07:00Google Maps brings you to Everest, Kilimanjaro with all your toes intact<img alt="" data-src-height="308" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/google-everest-street-view.jpg" /><br />
Living vicariously just got a bit more exciting. Google Maps had added some of the most famous (and highest) mountains in the world to Street View. The list includes Aconcagua, Kilimanjaro, Mount Elbrus and Everest Base Camp -- four members of the Seven Summits, letting you explore some of the of the highest points on Earth without the aide of a breathing apparatus. According to Google, the shots were captured with the help of a tripod and a fish-eye-sporting digital camera. All of the aforementioned mountains can be reached in the source link below -- or with the assistance of a good support team.<br />
Source: Google<br />
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View the <a href="http://www.engadget.com/2013/03/18/google-everest/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-12008604691889584762013-03-21T20:43:00.000-07:002013-07-17T06:08:23.880-07:00Chromebooks from Acer, HP and Samsung heading to six new countries<img alt="" data-src-height="339" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/chromebook.jpg" /><br />
If Chromebooks from Acer, HP and Samsung have struck your fancy but haven't been available in your country, your fortune might have just changed. Google's proclaimed that Chrome OS laptops from the trio will see begin rolling out to folks in Australia, Canada, France, Germany, Ireland and the Netherlands. Not only is Mountain View expanding its laptop initiative's international horizons, but it's bringing them to more than 1,000 Best Buy stores too, roughly 500 more than previously carried them. Ready to snatch one of the notebooks? Hit the source links to get crackin'.<br />
Show full PR text <br />
Over the past few months, Chromebooks have become a part of everyday life for many people - a computer for the kitchen, for on the go, or for sharing with family (or not). In the U.S. the Samsung Chromebook has been at the top of Amazon's best-selling laptop list for 149 days since launch and in the U.K., Dixons says Chromebooks make up more than 10 percent of laptop sales in Currys and PC World stores.<br />
Many of you around the world have told us you're eager to get your hands on a Chromebook, so we've been working with our partners to make this possible. Today we're happy to say we're one step closer to making Chromebooks truly "for everyone"--or rather, pour tout le monde, für alle, and voor iedereen.<br />
Starting Tuesday the Acer, HP and Samsung Chromebooks will begin rolling out in Australia, Canada, France, Germany, Ireland and the Netherlands. To help improve computing for organizations, we're also rolling out Chromebooks to businesses and schools in these same countries. Learn more on our Enterprise blog.<br />
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View the <a href="http://www.engadget.com/2013/03/19/chromebook-acer-hp-samsung-available-six-new-countries/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-47035692023238994592013-03-21T12:43:00.000-07:002013-07-17T06:41:44.671-07:00Samsung VP confirms work on a watch, among other future products<img alt="Samsung VP 'We've been preparing the watch product for so long'" data-src-height="399" data-src-width="600" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/s911006-cop600y.jpg" /><br />
Rumors of a new smart watch are following more than just one particular tech company, and like Apple there have been suggestions Samsung is working on such a product. Bloomberg reports mobile executive VP Lee Young Hee said during an interview that "We are preparing products for the future, and the watch is definitely one of them." As to when, he only indicated it would be important to be the first one to commercialize it so consumers can use one meaningfully -- something samsung should know, since it's built many watch / phone combos over the years. " There's also no word on what a Samsung watch would be like (that's the S9110 touchscreen watchphone from 2009 pictured above) so until hardware is actually unveiled, we'll just have to use our imagination.<br />
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View the <a href="http://www.engadget.com/2013/03/19/samsung-vp-confirms-work-on-a-watch-among-other-future-products/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8025363876337163267.post-24460013569529448262013-03-21T04:43:00.000-07:002013-07-17T06:44:02.739-07:00ARM CEO Warren East will retire in July, president Simon Segars to take over<img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/11/arm-ceo-warren-east.jpg" /><br />
Warren East has overseen a sharp rise in the fortunes of ARM Holdings plc over the last few years, but tonight the company announced he will step down effective July 1st. Stepping into the lead role is current president Simon Segars, who has been with the company in a number of positions since 1991. East has been successful in expanding ARM's business from one product line when he took over in 2001 to a technology offering used by over 300 chip customers to make 9 billion chips last year, according to chairman John Buchanan. He's also had a reputation for interesting quotes and predictions, with some (Windows on ARM) working out better than others (netbooks taking over the market.) We interviewed Segars both at CES and MWC earlier this year, you can check out the videos embedded after the break.<br />
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Show full PR text <br />
ARM Holdings PLC Announces CEO Succession<br /> <br />
Cambridge, UK, 19 MARCH 2013 - ARM Holdings plc [(LSE: ARM); (NASDAQ: ARMH)], the world's leading semiconductor intellectual property (IP) supplier, announces today that Chief Executive Officer Warren East has decided to retire from the company, effective 1 July 2013, after nearly twelve years as CEO and nineteen outstanding years at the company. Simon Segars, currently President of ARM, will become the company's new CEO.<br /> Warren East joined ARM in 1994 to establish the company's consulting business and later became VP of business operations. Within three years he was appointed to the Board as Chief Operating Officer. Warren became ARM's CEO in October 2001 and under his leadership ARM has become the foremost designer of semiconductor IP in the world, providing processor technology for nearly all mobile phones and many other consumer and industrial electronic devices in use today.<br />
Simon Segars, 45, joined the Board in January 2005, is President of ARM, and has operational responsibility for the company's IP divisions. Simon has been with ARM since 1991 and has held several executive roles including EVP Engineering, when he worked on many of the early ARM processors, as well as EVP Worldwide Sales and EVP Business Development. He has international leadership experience having held senior positions for ARM in both the UK and the USA.<br />
Warren East said, "It has been a privilege to lead ARM during such a momentous and exciting time for our industry and I am proud of what the ARM team of employees and partners has achieved together while I have been CEO; ARM is a great company with a strong market position and a unique culture. We take a very long-term view about our business, and we believe that now is the right time to bring in new leadership, to execute on the next phase of growth and to plan even further into the future. I have worked with Simon in the senior leadership team for many years and we share a global perspective and belief in the ARM approach to partnership and collaboration; he is an excellent choice to lead ARM."<br />
John Buchanan, Chairman of ARM Holdings plc, said, "Warren has transformed ARM during his time as CEO. In 2001 ARM had one processor product line found mainly in mobile phones. Now ARM provides the broadest portfolio of technologies in the industry, used by more than 300 semiconductor customers in nearly 9 billion chips last year. During Warren's tenure the company has received royalties for over 40 billion ARM-based chips. As CEO he has created a strong platform for growth and consistently created value for shareholders even in a challenging external environment. On behalf of the Board, and the wider ARM team, deep thanks are due to Warren for his passion, service and leadership."<br />
"The Board is delighted to have someone of Simon Segars' experience and calibre within ARM to appoint to the role of CEO. Following an extensive review of candidates worldwide, Simon's proven technology expertise and management skills across a range of senior executive roles make him an excellent CEO candidate and highly qualified to take the company forward. The Board looks forward to continuing to work with Simon to build on the strong momentum that has been created over the past years."<br />
Simon Segars said, "I am honoured to have been appointed to succeed Warren, who has achieved so much in his time leading the business. Above all, Warren's vision of the ARM business model and commitment to the ARM partnership has been inspirational and has created a tremendous platform for future growth. I am keen to lead the Company into the next phase of growth, working even more closely with John, the Board, our employees and our customers as well as continuing to develop the ARM partnership."<br />
There are no disclosures to be made under paragraph 9.6.13 (1) to 9.6.13 (6) of the Listing Rules.<br />
Via: Rory Clellan-Jones (Twitter)<br />
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View the <a href="http://www.engadget.com/2013/03/19/arm-ceo-warren-east-will-retire-in-july-president-simon-segars/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-64793210439258108712013-03-21T00:43:00.000-07:002013-07-17T07:09:32.362-07:00Tesla Model X delayed till late 2014 as company focuses on S series<img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/01/modelx-2013-01-14-600.jpg" /><br />
Tesla subtly announced in its recent annual report that its Model X won't be arriving any time this year. Our sister site, AutoBlog Green, confirmed that the SUV model has been pushed back to a late 2014 release, citing a focus on its S model for now. The company reckons it won't affect profits though, adding that it sees "increased sales volume potential" in its Model S series. Well, there's certainly plenty of interest.<br />
Via: Autoblog Green, LA Times<br />
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View the <a href="http://www.engadget.com/2013/03/11/tesla-model-x-delayed-2014/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-35148049670826843042013-03-20T20:43:00.000-07:002013-07-17T07:10:08.288-07:00SoundCloud streamlines Pro plans, intros a Pro Partner tier for top streamers<img alt="SoundCloud streamlines Pro plans, launches a Pro Partner tier for top streamers" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/soundcloud-pro-unlimited.jpg" /><br />
There's been concerns that SoundCloud is shifting its attention too quickly toward listeners at the expense of the creators that gave the site its roots. While we can't say that the audio hub is addressing every concern, it's is determined to keep creatives involved with a much simpler Pro strategy. Instead of offering four paid plans based on storage, SoundCloud is scaling back to two: a basic Pro account hosts four hours of sound for either €3 ($4) per month or €29 ($38) per year, while stepping up to €9 ($12) per month or €99 ($129) per year takes the caps off with unlimited hosting. Quite the bargain when unlimited access previously cost €59 ($77) monthly and €500 ($650) yearly, we'd say. If SoundCloud really, truly values your work, it can also invite you to a Pro Partner level that allows custom branding and a "Moving Sound" image slideshow that syncs up with tunes. Just 10 companies have access to this upper echelon, but everyone else can spring for the more down-to-Earth Pro tiers today -- and with the new discounts, that's not a far-fetched possibility.<br />
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View the <a href="http://www.engadget.com/2013/03/11/soundcloud-streamlines-pro-plans-launches-a-pro-partner-tier/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-40383417466861074372013-03-20T16:43:00.000-07:002013-07-17T07:10:54.993-07:00China's new internet backbone explained: verified sources, IPv6 at the core<img alt="China's new internet backbone detailed for the public verified sources, IPv6 at the core" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/chengdu-tianfu-square-wikipedia.jpg" /><br />
While most of the world is still coming to grips with malware and weaning itself off of IPv4, we're just learning that China has been thinking further ahead. A newly publicized US Navy report reveals that China's new internet backbone revolves around an IPv6-based architecture that leans on Source Address Validation Architecture, or SAVA. The technique creates a catalog of known good matches between computers and their IP addresses, and blocks traffic when there's a clear discrepancy. The method could curb attempts to spread malware through spoofing and tackle some outbreaks automatically -- and, perhaps not so coincidentally, complicate any leaps over the Great Firewall. Even with the existence of that potential curb on civil liberties, the improved backbone could still keep network addresses and security under reasonable control when China expects that over 70 percent of its many, many homes will have broadband in the near future.<br />
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View the <a href="http://www.engadget.com/2013/03/11/chinas-new-internet-backbone-detailed-for-the-public/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-15398787778136539272013-03-20T12:43:00.000-07:002013-07-17T07:11:39.757-07:00The Engadget Interview: Leap Motion CEO Michael Buckwald<img alt="The Engadget Interview Leap Motion CEO Michael Buckwald" data-src-height="418" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/leaplead.jpg" /><br />
At a show where developers are rock stars, Leap Motion just might be this year's Beatles. SXSW isn't the first time the company has given demos of its motion-controlled input devices, but it really seems to be the moment the world is taking notice -- and realizing the potential -- of its offering. Over the weekend, co-founders Michael Buckwald and David Holz addressed a packed Austin Convention Center hall, ahead of keynote conversations with Al Gore and Elon Musk.<br />
The company set aside some time this morning to speak with us and offer up some demos of the technology, expanding upon what we saw on stage the other day. At present Leap Motion's primary offering is a small box that sits by a PC, just in front of your keyboard. The little sensor detects the motion of your hands with a precision that allows it to distinguish the movement of individual fingers.<br />
One of the places the company is looking to set itself apart from the likes of Kinect is in the use of natural movement to manipulate objects on screen, rather than somewhat artificial gestures, which require users to learn a sort of sign language. And indeed, in our demos, interfacing is quite naturally. There's a bit a learning curve when orienting yourself, but playing a casual game like Fruit Ninja is extremely intuitive. Of course, this is all still early stage stuff -- Leap Motion doesn't consider itself an app developer, focusing instead on the hardware / software combo of the device itself.<br />
Thankfully, there's no lack of interest on the developer front. During our conversation, Buckwald, told us that the company has sent out more than 12,000 devices to developers -- that list was culled down from the 50,000 who applied, all pitching the company on how they would use the technology. Larger companies have expressed interest, as well -- Disney, for one, is jumping on board. The company's also working to embed the technology, both in computing devices like laptops and tablets -- and eventually wearables, which could help see that whole Minority Report thing come into fruition -- without all the future crime stuff, of course.<br />
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View the <a href="http://www.engadget.com/2013/03/11/leap-motion-michael-buckwald-interview/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8025363876337163267.post-3850660478933886342013-03-20T04:43:00.000-07:002013-07-17T07:12:28.966-07:00Google brings iOS Gmail app's interface to the mobile web and Gmail Offline<div style="text-align: center;">
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Google had a very warm reception to the improved search and overall sleeker UI in Gmail 2.0 for iOS -- warm enough, in fact, that it's spreading the redesign work to its web apps. Both the mobile web app and Gmail Offline now share the same basic look as the iOS port as well as its search and Google Calendar integration. There's no sign of the interface reaching Android's native client, but those who eschew native apps on Android, BlackBerry, Chrome and iOS can get a taste of what they've been missing in the past few months.<br />
Via: The Next Web<br />
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View the <a href="http://www.engadget.com/2013/03/11/google-brings-ios-gmail-apps-interface-to-the-mobile-web/" rel="nofollow">Original article</a>Unknownnoreply@blogger.com0